Judka Candy Match operates as a logic-based pattern alignment application. The interface presents a grid structure (utilizing dimensions such as 9x6 or 6x6) populated with distinct graphical elements. The primary operational objective involves the spatial manipulation of these elements. Users must rearrange adjacent items to align identical types in linear formations. successful alignment causes the specific elements to be cleared from the active matrix, contributing to the completion of the level objectives.

Navigation and Structure

Upon application initialization, a primary launch screen provides a single input to access the main interface. The central navigation hub functions as a tiered map, displaying a sequence of unlockable stages. Within this menu, users can access an auxiliary cyclical resource generator that distributes variable items. The settings configuration allows for the independent toggling of background audio streams and sound effects.

Pre-Session and In-Game Mechanics

Before a stage initializes, a dialogue box outlines the specific elimination targets required to proceed. The active interface displays the grid, the current quantity of remaining moves, and a progress indicator. Users may utilize specific auxiliary tools, known as boosters, to modify the grid state. These tools can be selected via a dedicated acquisition menu prior to the level start.

Resource Management

The system operates using a stamina-based metric (lives) and an internal credit balance. Users may access specific menus to acquire additional stamina or boosters using these credits. If a user attempts an acquisition without an adequate balance, a system alert triggers to indicate the deficit.

Completion States

The Judka Candy Match defines two termination states for each session. If the move limit expires before objectives are met, a failure message provides options to restart or exit. Conversely, meeting the objectives triggers a success screen, displaying a performance rating based on a star metric and unlocking the subsequent stage on the map.